I started working on Green Lantern around March of 2010. During Pre Production I talked with the Art Director François Audouy and the Production Desisgner Grant Major about the Video Playback Graphics needed for the film. One Set in particular was the C & C trailer that takes place in the beginning of the movie. This set was the U-CAV control station. They wanted the graphics to look like real/current Military tech. So I did a lot of research on Drones, Unmanned Military Aircraft, and the software that controls them. After the designs are Approved I would then begin to animate the graphics. Some of the graphics are just loops that play in the background and some are hero/scripted graphics which have to be interactive for on set playback.
The Underground bunker was another set we did a lot of high tech medical/lab screens for. I this set they wanted to have a realistic looking CT Scan of Abin Sur’s Body. For that, the character was modeled in 3d by Vince Parker. I then took the model and sliced it into many layers to replicate the scanned look and created the following, along with many other screens.
Then During Post Production I designed and animated graphics for VFX to replace. This included the cockpit displays of the F-35 jet and the heads up display to overlays. I would also make changes to some of the monitor graphics based on story or content changes. I would make slap/temp comps for editorial to cut in for approval. Once approved the graphics would be sent to VFX or I would export straight to film for the full frame shots.