CHUCK is an American action-comedy/spy-drama television series created by Josh Schwartz and Chris Fedak. It began with season one in 2007 and ended with season five in 2012. I started working on CHUCK after the pilot, then worked on almost every episode (90) after that. I met with Josh and Chris to discuss what they had envisioned for all the tech and interactive graphics for the show. I came up with some concepts and worked with a designer Geoff Mandell and we came up with the DNI interface. This was the interface/system that the secret government facilities would be using throughout the show until we got to season 5. Thats when Chuck bought out the buymore and started his own operation. So the Castle set was completely revamped. I designed and animated the new Charmichael Industries Systems and interface. Some of the graphics were built to be interactive, so that the actor or on set playback person could trigger and control them.
There were a lot of gadgets/props involved in chuck as well. Sometimes I would design elements or animations for the Props department to go on/into a prop. That also included all the phones and hand held devices with screens. Sometimes I would make the elements to be replaced later in post. I developed interactive phone apps that would allow the actors to use the phone like a real/custom phone during filming.
In Post Production I designed and animated graphics for VFX to replace. Sometimes it was a monitor or display that needed to be added. Other times it was a Holographic HUD “Heads Up Display” or even designing Chuck’s Ability flash effect. I would also make changes to some of the monitor graphics based on story or content changes. I would make slap/temp comps for editorial to cut in for approval. Once approved the graphics would be sent to VFX or I would export straight to film for the full frame shots.